AAA game heads

Please take a look at some of the AAA heads, which are done for the game. Also, the facial rig is fully bone based for UE4 and UE5. https://cube-master.com/fumsotsy/2022/10/AAA.mp4https://cube-master.com/fumsotsy/2022/10/CubeMaster_FacialRigging-1.mp4https://cube-master.com/fumsotsy/2022/10/RigTest2.mp4

Animation Series for Geneva Call

We created 8 episodes of short animations from scratch, for Geneva Call for learning purposes. All stages of production from the scenario and storyboard to final delivery are done by Cube Master Animations.

Animation for United Nations

At the request of our client, the United Nations, we created a short animation from scratch. All stages of production from the scenario, and storyboard to final delivery.

Realistic Game heads for ICRC

These heads were created for use in UE4. Please take a look at the below images to see the Marmoset toolbag renders. https://www.youtube.com/watch?v=0FOH3eACI5Mhttps://www.youtube.com/watch?v=g-a8mjGE_o8

17 Game Military Vehicles for ICRC

We created 17 LowPoly Vehicles, Normal baking, and PBR texturing for them.All models have: Three  textures variation; A destroyed version of model and texture. All the below images are real-time rendered in Marmoset Toolbag. https://www.youtube.com/watch?v=QYGyQEZBGm8

Realistic low-poly 3D assets

These are some realistic real-time 3D assets we did recently. It’s possible to use these PBR models for both game and animation. All have clean mesh and UV and have high-quality textures and maps.If you have a project or would like to have your custom 3d assets, feel free to contact us by email or […]

9 Tanks for the game for ICRC

We created 9 LowPoly tanks, Normal baking, and PBR texturing for them.All models have: Three  textures variation with 4K resolution; A destroyed version of the model and texture. All the below images are real-time rendered in Marmoset Toolbag. https://www.youtube.com/watch?v=9oBzVuD1e4E

VFX for Petrochemical plant movie

We created CG explosions, fires, smokes and compositing them into real footage for 25 shots. Please check some shots in the video. https://www.youtube.com/watch?v=rYFr70f4JP8

17 game Guns for ICRC

Lowpoly modeling, maps baking, PBR texturing and rigging of 17 guns done by Cube Master. https://www.youtube.com/watch?v=INlhLvetaVM

80 lowpoly heads for NPC crowd for ICRC

We created 80 low-poly and mid-quality NPC heads to be used as crowed for an unreal engine game. In this project, we created male, female, and child heads from different races such as Middle East, Russian, Asian and African.Also, we modeled 80 cloth sets for these heads. In this way, you can assign each head […]

Game Air force units for ICRC

We created 5 LowPoly airplanes and helicopters, Normal baking and PBR texturing for them.All models have: Three  textures variation; A destroyed version of the model and texture. All the below images are real-time rendered in Marmoset Toolbag. https://youtu.be/OV6I-UEl_0w

M4 Gun for game

Modeling, maps baking, PBR texturing and look dev of Colt M4 done by Cube Master.

Oil refinery animation

This is an industrial animation that shows salt refining of oil in the oil refinery plant.

Military creation for game for ICRC

We have done modeling, unwrapping, Normal Map baking, and individual PBR map creating (Diffuse, Spec, Glossiness, Metalness, AO and … ) for a PC game for ICRC.

Football Project

A football game in Unreal Engine 4.We did rigging, scripting and solving several challenges in this project. Character rigging contains body and simple facial rig. Rig is transferable to 21 heads and all bodies. Filling the stadium by 5000 crowd. Converting 720 animated BIP file to fbx Convert 720 tree fingers animation to five finger […]

Evoque rigging and animation

Rigging, shading, lighting, animating ,VFX ,render and composition done by CubeMaster. This short animation done a part of car game cinematic. https://www.youtube.com/watch?v=V66bBmbialohttps://www.youtube.com/watch?v=mVDHVm9ZuJQ

Advanced Tank Rigging for Animation

Our rig contains: Auto wheels rotation; Auto caterpillar movement; Ground detection system; Suspension control by hand, by ground and by spring controller; Individual wheel control; Blend between ground and Root controller; Scalable rig. We rigged Merkava and Leopard tanks for a game cinematic. https://www.youtube.com/watch?v=F2y8iaoBT7ohttps://www.youtube.com/watch?v=xUAwNIoVSCU